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- Cell Block A v1.3b
-
- Legal:
- This game is freeware - meaning it is free, no fee may be charged for it
- except to cover the cost of the media it is stored on.
-
- Cell Block A can be freely distribted to anyone/everyone under the following conditions:
- 1. ABSOLUTLY NO changes are made to the game.
- 2. this text file is included with it, complete and unmodified.
- 3. You ask my permision before distributing it on any other media then the
- internet - if your putting it on the net I would like to be informed, but
- that is not required.
-
- "I do not accept responsibility for any effects, adverse or otherwise,
- that this code may have on you, your computer, your sanity, your dog,
- and anything else that you can think of. Use it at your own risk."
-
-
- Skin lay back in his bunk and tried not to rub elbows with the other five men in his
- cell; He laughed to himself remembering the last time things got this crowded. It was
- six years ago now, everybody was on edge. Somehow a fight was started - rumor has it,
- over a cigarette - and before Skin could grab his shiv a riot had broken out. Skin smiled,
- that had been the best party he had been to since he was thrown into the slammer. The
- inmates had managed to kill 400 of each other and destroy the entire cell block before
- the guards could stop them.
-
- Now the destroyed Cell Block A or "The Hole" as the guards called it was used
- for the fights. Every year any prisoner had the right to enter the fights and win his own
- personal cell for a year, complete with cable TV and a shower; Heaven to any man
- whoÆs had to go to the bathroom with 5 other guys watching. All this ambitious fool
- had to do was to be the last living convict after the bloody tournament of one on one
- battle in the hole.
-
- The fights did their job well. They kept the number of prisoners in check and the
- action kept the guards and inmates well entertained. But this year things where different.
- For the past 3 years volunteers for the fights had grown scarce and the cells more
- cramped. Fearing another riot the prison warden had upped the ante. Now the winner
- of the tournament would receive a full pardon.
-
- Skin looked at the wall next to him and counted the lines marking his years inside;
- 15 left. A guard walked by with a clipboard talking names for the fights, Skin called
- him over.
-
-
-
- Keys:
- Player 1:
- W
- A - S - D
-
- action = Q
-
- Player 2:
- UP
- LEFT - DOWN - RIGHT
-
- action = Control
-
- Music Control:
- NumLock = Random
- / = Previous
- * = Next
- - = Pause/Play
- + = Stop/Start
-
- System Requirements:
- Intel Pentium
- Windows 95
- 8MB ram
- 15MB free space
- Sound Card
-
- Recommended:
- Intel Pentium 166
- 16mb ram
- Abnormal blood sugar
-
-
- Troubleshooting:
- Problem: "ERROR: setting 640x480x256!"
- Info: Your video card for some reason does not support this video mode.
- Solution: None, just try it on a different computer with a different video card.
-
-
- Problem: "ERROR: initialising sound"
- Info: Your sound card is not sound blaster compatible. (maby a SB LIVE)
- Solution: Run cell.exe with a -nosound arguement (eg "cell -nosound")
-
- Problem: "ERROR: setting digi voices"
- Info: Something went wrong initing the mod player.
- Solution: Run cell.exe with a -nosound arguement (eg "cell -nosound")
-
- Problem: "ERROR: loading game.dat/menu.dat"
- Info: Someone messed up the game.dat or menu.dat
- Solution: Re-install Cell Block A.
-
- Problem: "ERROR: loading mouse!"
- Info: The map editor requires that a mouse is installed.
- Solution: Install a mouse before running jail-ed.
-
- Problem: The game runs so slow on my computer.
- Info: Cell Block A is not an extremely demanding game, so either you have
- an outdated computer, or an incompatible sound/video card.
- Solution: Since Cell Block A was written using allegro (something I
- did not create) there is little I or you can do. Try running
- Cell Block A without sound ("cell -nosound").
-
- There have also been problems with Creative Live cards, there is no fix
- that I know of for this, just pop it into your friends Sound Blaster 16
- computer :)
-
- Any problem thats not mentioned here could be caused by many things.
- First try the game with no sound. If it runs but it used to work with sound
- before, possibly you added a new .mod file to the music dir that messes the
- game up.
-
- If none of these things help you fix your problem, you can contact me with
- your prob, e-mail me and I will see what I can do (see bottom)
-
-
- Credits:
- Conceptual Design/Story:
- Cobol & KevlarX
- Art:
- KevlarX
- Sound FX:
- KevlarX
- Vocals:
- Protomas & Necros
- Music:
- Various mods from around the net (credited in the mod files)
- Play Testing:
- All of Lake St School.
- Everything Else:
- KevlarX
-
-
- End Notes:
- You can make levels using the map editor Jail-Ed just run jailed.exe
- the keys for the editor are:
- Q = Ladder
- W = Left endpiece
- E = Middle piece
- R = Right endpiece
- T = Start position
- S = Save
- L = Load
- N = New
-
- You are not required to match the tiles up to the bitmap in the background, but
- thats the idea behind the cool background :)
-
- When a map is saved in Jailed it creates a 200x150 pcx of it named zzz.pic
- where zzz is the name of the level. This pcx can be any 200x150 256 colour
- image so have fun, just remember to stick to the correct pallete (game.pal included).
-
- Any mod (up to 24 channels) can be thrown into the music directory, and
- it will be added to the song list, beware though, some mods freak out
- and freeze the game, if this happens just move it out of the folder.
-
- Game Command Lines:
- -nosound
- -nointro
-
- Usage: cell -blade
-
- A special thanks goes out to the author(s) of Red Pixel, the code of which
- helped my figure out how to actuly write a game. My map selector list code
- is based heavily off of theres.
-
- And of course, the authors of Allegro, and JGMOD. Both librarys which I
- used to create this game.
-
- Play it, enjoy it, give it to people, just don't rip me off :)
-
- for new game updates, maps, music, and other related stuff check out the page:
- www.netidea.com/cell
-
-
- Cell Block A - (C) Jacob Schwartz (KevlarX) - 02/04/00
- E-Mail: kevlarx@netidea.com
- ICQ: 2632435
-
- - THE END -
-